Your Bridge Coach ยท Quick Reference
Module 3 โ€” Reading the Cards
Defence ยท Both Systems
Your Bridge Coach
Identical in ACOL & SAYC
The Three Counts
CountWhat it tells you
ShapeDeclarer's cards suit by suit โ€” you know 26 from trick one; each card played forces the rest
TricksHow many he can make โ€” this count alone decides whether you attack or defend
PointsYour HCP + dummy's + what he's shown = what partner must hold
Anchor the points count to your side's 1NT range. A weak no-trump is 12โ€“14 (e.g. Modern Acol); a strong no-trump is 15โ€“17 (e.g. SAYC) โ€” the same auction places a very different hand with partner depending which you play. Run all three counts from trick one; they cross-check each other.
Taking Charge of the Defence
PrincipleDetail
Whoever knows more steersNot about skill โ€” about who, right now, has counted more of the hand
Prevent, don't diagnoseIf partner would face a guess, take it away โ€” lead the suit yourself, or discard the card that removes the guess
Overtake to protectKeep the lead in the hand with the fuller picture, even at the cost of partner's honour scoring
Message before the crisisA vigorous suit-preference signal, played early, steers partner through a squeeze he can't yet see
Honour thy partner โ€” the Bols Coup. Any lead, discard or return whose only job is to solve partner's problem for him. Deceive your OWN partner only when you've counted the whole hand and know the single winning defence.
Second Hand Low
PlayWhen
Low โ€” the defaultSecond to a led suit: rising spends your honour at declarer's chosen moment and shows where it sits
Win cheaplyBare ace over a lead you can't otherwise beat โ€” no patience to reward, take it
Clock against youIf ducking lets declarer establish winners first, rise and take your trick while it's yours
Trump / ruff at stakeRise to protect a trump trick or to stop declarer ruffing a loser
Split equal honoursK-Q over a lead โ€” playing one can beat a finesse a plain low card would let succeed
Second hand low โ€” unless the clock says no. The mirror of Play Low From Dummy (Course 6), seen from the defender's chair.
Third Hand High
LayerDetail
DefaultPlay high enough to win โ€” no higher. "Low to be safe" hands declarer tricks he was never owed
Which high cardA message: low with a marked doubleton; the jack from Q-J-10-x; the bold Q or K when you need speed
The jack from K-J-xDiscovery + safety + deception โ€” learn if declarer holds A-Q or the bare ace, and tell partner whether a later underlead is safe
Finesse against PARTNERWith A-Q or A-J, finesse the lower honour โ€” keep the ace as a later entry to partner's suit
High enough to win, low enough to say something. Finessing against partner is a tool for a shape, not a habit โ€” only with control elsewhere and a reason the entry matters.
Covering Honours
QuestionAnswer
Why coverAn honour led towards you โ€” cover to promote a lower card (yours or partner's) into a winner
Promotion impossible?Don't cover โ€” you'd only hand declarer a card he didn't have. Count what remains first
Unsupported single honourNothing waiting to be promoted โ€” don't cover
Trick one, unclearDeclining to cover can be the active choice โ€” it lets the defence's own distribution reveal itself for free
Cover to promote, not to be busy. No card of yours or partner's actually stands to grow โ†’ no cover.
Getting Out of the Way
PointDetail
You can block your own suitTop card in your hand, length in partner's, no way back = his winners stranded
Unblock earlyPlay your high card before it's strictly needed, so the suit runs from the long hand
Discard in orderShed first the card you couldn't get rid of later; keep the ones that cost nothing to hold
Ask least of partnerPrefer a defence that works whatever he holds over one that needs him to guess right
Stretch: hold up J-xOver a long, entry-short dummy suit, ducking smoothly can kill it โ€” K, Q, J are equal here, so the hold-up card is the one that best deceives
Clear the road before the traffic arrives. Unblock and discard with the whole suit in mind โ€” a winner you can't reach is worth nothing.